online gaming
Inside console security: How innovations shape future hardware protection
In this Help Net Security interview, security researchers Specter and ChendoChap discuss gaming consoles’ unique security model, highlighting how it differs from other …
Code alterations more prevalent in Android apps than iOS
57% of all monitored apps are under attack, with gaming (63%) and FinServ (62%) apps facing the highest risk, according to Digital.ai. The study found no correlation between …
Riot Games breached: How did it happen?
The hackers who breached Riot Games last week are asking for $10 million not to leak the stolen source code for the company’s popular League of Legends online game. The …
GTA 6 in-development footage leaked
American video game publisher Rockstar Games has suffered an unfortunate data leak: someone has released online in-development footage/videos for Grand Theft Auto (GTA) 6, the …
The impact of location-based fraud
In this Help Net Security video, André Ferraz, CEO at Incognia, talks about the impact of location-based fraud, which is more prevalent than one would imagine, and it impacts …
The COVID-19 crisis has fueled the increase of cybercrime in all its forms
The accelerated digitalization related to the COVID-19 pandemic has significantly influenced the development of a number of cyber threats, according to the new edition of …
76% of gamers were financially affected by a cyberattack, losing $700+ on average
NortonLifeLock published the findings of a global study that sheds light on the cyber risks impacting the gaming community. The survey, conducted by The Harris Poll among more …
Tech support scams becoming the top phishing threat to consumers
NortonLifeLock published a report detailing the top consumer cybersecurity insights and takeaways from July to September 2021. The latest findings show tech support scams, …
Digital fraud attempts on the rise: Gaming, travel and leisure most targeted
As the prevalence of digital fraud attempts on businesses and consumers continues to rise, TransUnion’s analysis found that fraudsters are re-focusing their efforts from …
Turning the tide on surging account takeovers in the media industry
Account takeovers (ATOs) are on the rise, fueled by the widespread use of automated bots. The media industry, which includes social networks, content streaming, gambling, …
Cyberattack traffic targeting video game industry surged during the pandemic
Cyberattack traffic targeting the video game industry grew more than any other industry during the COVID-19 pandemic. According to Akamai’s report, the video game industry …
High volumes of attacks keep targeting video game companies and players
High volumes of attacks were used to target video game companies and players between 2018 and 2020, an Akamai report reveals. It also notes an uptick in attack traffic that …